I'm sorry to say this, but this is not an example of a good point and click style game.
There are so many things wrong with it and I'll start with direction (as in where the player should go): There is little to no information on where the solution is on some of the puzzles and that's good in that it promotes exploration, but it's bad because it's not executed well in this game. The first locked box number puzzle is ridiculously easy to overlook and I only noticed the solution out of sheer luck; a simple fix could in the form of simply an acknowledgement that the numbers are even there (like "what could these numbers be?" or something).
Next is the objects required to solve some of the other puzzles, like the screwdriver for example. I eventually resorted to essentially cheating by spamming TAB to highlight clickable objects for me because I just couldn't see half of the stuff (either too small or didn't stand out).
The setting of the game didn't make a whole of sense to me. Am I trapped in a Church? A theatre? A dentists office? Don't get me wrong, some of the places fit together seamlessly and the whole setting is clear, but each section looked at individually just doesn't make sense to be with the other sections. Also the map was pretty useless considering it doesn't solve a puzzle or even have any points of interest.
Lastly is how necessary the walkthrough was and how it shouldn't have been. The piano puzzle required me to watch it because of how stupidly easy it was to overlook where the clue was hidden. And then I had to watch it again to find the last gem because there was no indication I had to go back to the room it was in. No text, no sound effect, nothing.
Anyway, I want to end on something positive and say that I'm in no way trying to discourage you from making more point and click games. I managed to complete the game eventually and give the dude the treasure so I could be free (although looking back, surely the rubies are worth more that treasure.)
It's ok, you could never discourage me. Your opinion is simply that. I will keep making games that people love to play and just so you are aware, this is one of them. You might not like it, that's ok. You are obviously not someone who plays many escape games. That is ok too.
Half a star because it actually works, and all levels are do-able, they just require some thought.
No more stars though because of many reasons.
1- I'll start with the BIG one- this is literally a rip off of PvZ. The playable characters are jpeg images of the plants and the NPCs are just poorly looped gifs of the zombies.
2- Sound effects are basic and get very annoying very quickly, not to mention the fact that the zombies don't have any.
3- There is no background music at all, this makes a bad game even worse because there is no atmosphere for the players.
4- The absolute worst thing one could possibly do (which you have) is to not even acknowledge anywhere that all assets are ripped straight from another game. (I know it's obvious but at least acknowledgement would be nice to see.)
The music and background picture don't really fit the theme of the game.
The game has potential, but at the minute it's quite basic and gets very frustrating.
nice feel to it.
Keys don't always respond on time,
jump sound is WAY off,
Level 13 is stupidly difficult (so much so that I rage quitted and wrote this).
I like the game, it's not the best game I've played, but it's pretty good.
I'd be a bit concerned if it was the best game you've played since it was made in 25.5 hours >.<
You have to complete it literary under 200 seconds to get the achievement. I did it in 200 exactly and I didn't get it.
I've played better games. And as other people have said, it's just a bad Limbo rip-off.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.